LearningNeo4j3.x-SecondEdition_Effective.epub - (EPUB全文下载)
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书籍内容:
Learning Neo4j 3.x
Second Edition
Effective data modeling, performance tuning and data visualization techniques in Neo4j
Jérôme Baton
Rik Van Bruggen
BIRMINGHAM - MUMBAI
Learning Neo4j 3.x
Second Edition
Copyright © 2017 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: August 2014
Second Edition: October 2017
Production reference: 1171017
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78646-614-3
www.packtpub.com
Credits
Authors
Jérôme Baton
Rik Van Bruggen
Copy Editor
Tasneem Fatehi
Reviewers
Taffy Brecknock
Jose Ernesto Echeverria
Adriano Longo
Project Coordinator
Manthan Patel
Commissioning Editor
Amey Varangaonkar
Proofreader
Safis Editing
Acquisition Editor
Vinay Argekar
Indexer
Tejal Daruwale Soni
Content Development Editor
Jagruti Babaria
Tejas Limkar
Graphics
Tania Dutta
Technical Editor
Dinesh Chaudhary
Dharmendra Yadav
Production Coordinator
Deepika Naik
About the Authors
Jérôme Baton
started hacking computers at the age of skin problems, gaming first then continued his trip by
self-learning Basic on Amstrad CPC, peaking on coding a full screen horizontal starfield, and messing the interlace of the video controller so that sprites appeared twice as high in horizontal beat'em up games. Disks were three inches for 178 Kb then.
Then, for gaming reasons, he switched to Commodore Amiga and its fantastic AMOS Basic. Later caught by seriousness and studies, he wrote Turbo Pascal, C, COBOL, Visual C++, and Java on PCs and mainframes at university, ............
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