ScrumEssentials_AgileSoftwareDevelopment.epub - (EPUB全文下载)

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书籍内容:

Scrum Essentials
Contents
Introduction
Scrum Roles
All About Sprints
Scrum Artifacts
Conclusion
Appendix
Other Books by the Author
Additional Resources
Your Free Gift
As a thank you for reading
Scrum Essentials
, I would like to give you two free gifts. The first is a copy of
The Scrum Checklist
. In it, you will learn how to get started with Scrum or assess your current implementation of Scrum. It contains a list of guidelines that will help keep you and your team on track.
 
The second gift is
The Sprint Burndown Template
that allows you to visualize how much work is remaining in a sprint. This burndown chart can be used to communicate the progress of the project to team members, customers, or stakeholders. It’s a great way to manage scope and schedules. These gifts are a perfect complement to the book and will help you along your Scrum journey.  Visit
http://www.linuxtrainingacademy.com/scrum-resources
to download your free gifts.
 
Introduction
 
Ideas are cheap. A lot of people seem to think that majority of the software development process is just creating a vague concept of an application that people might want. You’ve probably heard a lot of people say things like, “I have this idea for an app that’ll surely reach a million downloads!” only to find their app lost in an ocean of similar apps.
Creating great software and delivering them on time requires a rather systematic but not overly rigid implementation scheme. Quality and time must go together. If you deliver software that’s full of bugs or poor in user experience, you really can’t expect another transaction with your client. A lot of programmers fear this outcome and instead take too long to create programs.
You have a limited amount of time to create software, especially when you’re given a deadline, self-imposed or not. You’ll want to make sure that the software you build is at least decent but more importantly, on time. How do you balance quality with time?
The Fall of the Waterfall Methodology
One of the oldest ways to create software is called “The Waterfall”. This method forces the programmers to concretize the software ideas. It starts off with a planning phase wherein the people intricately write down everything about the software about to be built. All the necessary steps to be taken are documented and the team creates an estimate as to how long it would take for the software to be ready. The stakeholders then check the plan. Once their approval is met, the programmers begin their wor ............

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